Onur Cobanliomombe'u: Some people wait ideas to come to them, for me they look like fisherman in the desert without the hook and the bait but trying to catch the largest fish. Ideas rarely jump to you out of nowhere, you must go search them, and you must make yourself available to them; you must make the background conditions favourable; if you want to fish the largest fish, then you get a hook, get the bait and go to wherever there are big fish. Likewise, if you want to come up with great ideas, you go to where there are great design ideas; great design ideas will come to you while you design things; your sea, your ocean, your river is your design flow process; when you are in the zone, when you are obsessively designing, that’s when you are most open to random sparks and creativity; if you want to have more creativity, you need to stay more in the zone, and to stay more in the zone, you need to design often. Each time you design, you have a chance of coming up with a mistake, a random variation or mutation that will be later interpreted as a genius, if it works. The more you design, the more happy mistakes, successful variations or beneficial mutations you will have; the more people think you as creative; and make no mistake you will be more creative, it is okay to acknowledge that some creativity only comes from hard work and diligence; to catch the biggest fish, you will most likely have to catch many fish. Replace fish example with anything that needs practice to be perfect, design needs practice to perfect, and this practice sessions help you tap into cosmic creativity, to channel creativity, or simply to get lucky because you try a lot.
A' Design Award and Competition oguereko iporãitéva jechauka diseño peteĩ ára gotyo, oñeiporavóva A' Design Prize oguereko va'ekue apytépe, Ko Ára Diseño ramo. Ehesa'ỹijo material, solución funcional ha estética ko árape oñeiporavóva diseño rehegua ha ejuhu mba'épa omoinspira heñói.
A' Design Award and Competition omoherakuã diseño, investigación ha desarrollo aty peteĩ ára gotyo, imiembro kuéra ombyaty haguã ikatupyry omoheñói hag̃ua producto térã proyecto iporãitéva Ko Ára Diseño Aty ramo. Ejuhu peteĩteĩ iñapytĩ ha mba'éichapa omba'apo oñondive omoheñói hag̃ua innovación diseño rupive.
A' Design Award and Competition omoherakuã diseñador iporãitéva, visionario, premio oguereko va'ekue peteĩ ára gotyo. Eikuaa ko árape oñeiporavóva diseñador rekokue ha iñembo'e ha ejuhu proyecto ombopy'a guasu va'ekue icarrera ha mba'épa ombotavy iñemoheñói creativo.
A' Design Award and Competition omomorã diseño leyenda añetéva peteĩ ára gotyo Ko Ára Diseño Leyenda ramo. Ehesa'ỹijo diseñador portafolio imba'apo ha creatividad omyasãi va'ekue diseño industria. Ejuhu iproyecto guasu, producto ha innovación Diseño Leyenda omoheñói va'ekue ha ehecha mba'éichapa iestilo oñemoambue ára ha ára.
A' Design Award and Competition omoherakuã ñeporandu oñeiporavóva peteĩ ára gotyo diseñador iporãitéva ndive Ko Ára Diseño Ñeporandu ramo, A' Design Award ganador diseñador omombe'u mba'éichapa omoheñói, iñe'ẽ rupive, producto premio oguereko va'ekue ha proyecto innovador.
A' Design Award and Competition ohechauka diseñador ojekuaaporãva peteĩ ára gotyo Ko Ára Jechauka Porã ramo. Ejuhu mba'ére A' Design Award ganador diseñador omereséva iñemomba'e ha ehesa'ỹijo imba'apo creativo, producto ha proyecto premio oguereko va'ekue.
A' Design Award and Competition omoherakuã concepto diseño original peteĩ ára gotyo Ko Ára Diseño Idea ramo. Ehesa'ỹijo idea diseño original ha eikuaa pensamiento hapykuéri mba'apo creativo A' Design Award oñemomba'e porã va'ekue.
A' Design Award and Competition omoherakuã marca diseño rupive peteĩ ára gotyo Ko Ára Diseño Marca ramo. Ejuhu diseño porã, proyecto guasu ha solución innovador ko árape premio oguereko va'ekue diseño marca-gui ha ejuhu mba'épa ombojoavy ambuégui.
A' Design Award and Competition omoherakuã diseño tendencia omoĩva peteĩ ára gotyo Ko Ára Diseño Tendencia ramo. Ejuhu diseño tendencia ko ára rehegua, oñemomba'e va'ekue mercado arapy tuichakue-pe ha eikuaa mba'épa ojapo diseño innovador ha original.